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Saturday Seed ~ 111 (Hollow Earth Expedition)

This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in...

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Saturday Seed ~ 112 (Serenity)

This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent...

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Saturday Seed ~ 113 (Mutant City Blues)

This week’s seed is a crime scene for Mutant City Blues. As usual, you will have to tailor the seed to suit your campaign and crew, but enough is provided to get ideas and imagery sprouting. Saturday...

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Saturday Seed ~ 114 (Godlike)

This week’s small story seed is for Godlike, to celebrate the appearance of the game in PDF and a pending softcover release. For those of you involved in the Kickstarter for this retooling and...

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Saturday Seed ~ 115 (All for One)

This week’s small story seed is for All for One: Regime Diabolique. I had been intending to put one out for Dungeon Crawl Classics because I enjoyed reading it immensely, but ran into a delay finishing...

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Saturday Seed ~ 116 (Dungeon Crawl Classics)

Although no doubt easily planted in any fantasy setting with varying degrees of work, this week’s small story seed is for Dungeon Crawl Classics. I have been intending to put one out for this game...

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Saturday Seed ~ 117 (Leagues of Adventure)

This was a very interesting week for me as I was able to contribute in a small way to a free product from Triple Ace Games for Leagues of Adventure.  As a result, I have been thinking about the game...

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Saturday Seed ~ 118 (Desolation)

This week we have a seed for the post-apocalyptic ‘high fantasy brought low’ game  from Greymalkin Design Studio, Desolation. The first of the Ubiquity Roleplaying System licenses, Desolation strikes...

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Saturday Seed ~ 119 (All for One)

This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of...

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Games that don’t happen

Life has a lot of ways of nudging events so that games don’t happen. There are periods where we can confound life’s intent to spoil our fun and gratification, but that still leaves a lot of time where...

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